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Prototype: Odysseus

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Devlog

  • Mechanical Breakdown: Designing Player Abilities
    December 13, 2024 by N2H_Games
    Just like how the AI is a crucial factor in making a good stealth action title, it's important to balance the AI with the player. If the balance between the AI and the player is off, the experience co... Continue reading
  • Mechanical Breakdown: Enemy Behavior
    December 13, 2024 by N2H_Games
    It's no secret that a stealth game is only as strong as its enemy AI, and teaching the guards to think was by far the most challenging part of this project. Before I began work on the AI, I played a p... Continue reading
  • VFX Breakdown: Let's Go Retro!
    December 13, 2024 by N2H_Games
    Since this project is heavily-inspired by Metal Gear Solid , I wanted to try my hand recreating the PS1/PSX visual style using Unity's URP Shader Graph (with some help from HLSL). Nowadays, retro PSX-... Continue reading
  • Devlog #1: Project Introduction!
    December 13, 2024 by N2H_Games
    Hi everyone! Nathan AKA N2H_Games here with a super early preview of a future game I'm working on. I was inspired to build this game because of my love for stealth games (primarily the Metal Gear Soli... Continue reading
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